The Anacrusis Weapons Guide: The Best Guns and Special Weapons Explained

The Anacrusis is coming to contend for the increasingly contested horde shooting crown, and if you’re planning to dive into the sci-fi co-op game yourself, you’ll need to understand its full arsenal of weaponry. Below, we’ve detailed the full range of Anacrusis weapons and gear, including its standout line of grenades and energy firearms. Consider this your introduction to all weapons and grenades, and a quick explanation of how to reload ammo in The Anacrusis.

The list of Anacrusis weapons

In Season 1 of the Early Access game, there are seven guns to find spread across the world of the luxury starcruiser, the Isolode. Three of them can be found in each safe room, while three more, the “Special Weapons”, must be collected from the hallways and food courts of the changing levels. The seventh, your standard pistol-type pistol, is permanently equipped as a secondary weapon and has infinite ammo, so you’ll never be totally without a chance to defend yourself and your team. Here is the summary of primary and special weapons.

Different aliens call different weapons.



The SMB (sub-machine blaster, we assume) is the SMG equivalent in the sci-fi world of The Anacrusis. It has a 50 round magazine, holds a maximum of 550 ammo, and has the fastest rate of fire of any weapon in the game. As you might expect, it offers great spray choice and prayer for players who want to mow down aliens in front of them, but it comes at the cost of longer range effectiveness, like lower accuracy than others. weapons on this list.

Plasma Rifle

Your standard Assault Rifle, the Plasma Rifle is the best choice for players who want to keep aliens out of reach. It is the most accurate gun aboard the Anacrusis, but its magazine size is about half that of the SMB (24 rounds per magazine, 264 total ammo per gun). It’s a great starter gun, and if its attributes suit your playstyle, you can use it round after round, too.


The Blaster, as the name suggests, is The Anacrusis’ shotgun type rifle. It holds a lot less ammo than other guns (8 rounds per magazine, 102 ammo total), but that’s because you’ll need a lot less ammo to clear a room. The Blaster is great for players who can’t be bothered with things like aiming. Simply charge into a room and eject anything in your path into hyperspace. This means you’ll need to get up close to take on the game’s mini-boss aliens, such as Brute and Spawner.

The retro-future aesthetic extends to the sci-fi arsenal at your disposal.
The retro-future aesthetic extends to the sci-fi arsenal at your disposal.

bow rifle

The first of three special weapons in the game, you can’t find the Arc Rifle in the Safe Rooms, but search away from the main path and you might come across one. This Tesla coil-shaped gun charges electricity, then spreads its zapping effects in a general area, jumping from alien to alien and so on, as long as you hold trig when you already have a plasma rifle or an SME.


The laser rifle requires a bit of patience, as there is a delay between when you pull the trigger and when it fires, but once it does, it can be the weapon the most. most devastating in the game. This rare weapon fires a beam of pure energy and burns anything in its path. It’s great against special aliens like the Grabber, as you can keep your distance and take out any threat quickly.

Automatic turret

This one probably doesn’t need an explanation, as it’s a video game staple. The Auto-Turret isn’t a gun to wield in your hands, it’s an automated machine gun that keeps hordes at bay for as long as its energy lasts, which seems like around a minute or two. These are great for crowd control when the game gives you one of its objectives to “fall back”, locking you in a corner and asking you to stand. The auto turret cannot be moved once placed, so make sure it is exactly where you want it. After that, you’ll be glad you carried it up to this point.

Anacrusis pomegranates

In addition to these weapons, you will also find different types of grenades during your exploration. This list includes the incendiary grenade that lights an area on fire, a goo pomegranate which slows enemies moving through splattered goo, a grenade shield which briefly provides a bubble shield for you and your allies to enter, and a vortex grenade which captures enemies in a vortex of energy for easier targeting.

How to Reload Ammo in The Anacrusis

Need ammo?  Look for weapon refill kiosks like this.
Need ammo? Look for weapon refill kiosks like this.

You may notice that there are no spare ammo boxes around the deluxe ship, although your ammo count is obviously limited. To avoid running dry, you will need to look for weapon charging stations, which look like small metallic spherical racks, and interact with them to instantly reload your ammo to maximum. If you happen to run out of primary ammo entirely, you’ll still have your pistol as a secondary weapon with its infinite ammo, but you should really consider this a last resort. It’s much weaker than other weapons and shouldn’t be considered your go-to alien nullifier.

For more on The Anacrusis, check out our crossplay guide so you can learn how to redeem party codes and play with friends on any platform.

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